a digital sculpture exhibition
sculptural reality
Sculptors: Carrie Chen, Eujue Lee, and Summer
Curator + Spatial Designer: Cole Slater
For a sculpture to exist, any type of material must be modified and extracted on a three-dimensional plane. It can be additive or subtractive, as long as it gives meaning to the space. Although sculpture, as we know it, is constructed by our hands or altered through tactility, the process of observing sculpture strips its materiality. Through sight alone, humans may identify the medium of a sculpture, yet how can we be so certain? Unless one can grasp a form and experience its tactility, how can we verify its medium?
Digital materiality activates the previous questions because of its ability to trigger simulations– seemingly real phenomena that do not exist beyond sight alone. Without tactility being the defining factor of reality, a digital sculpture is no less real than a sculpture in a museum with a “no touch” policy.
Tactility is no longer a form of artistic certification– this argument is frequently used to dismantle digital art’s validity and essence. Moreso, even if reality is determined by tactility, digital mediums like social media, video games, or online shopping still remove our presence from our physical world. Corporations like Meta are building the Metaverse, a simulation intended to replace our reality by portraying a seemingly habitable environment. The gravity of understanding the raw power of digital materiality lies between the acceptance and rejection of digital culture. Its power comes from its ability to render deceptive properties at speeds and scales unlike any other medium. An artistic material with this potential must be well understood by art critics, curators, artists, researchers, galleries, and museums. Therefore, embracing digital art and opposing simulations like the Metaverse creates a contention worthy of critical observation. There exists a space in between these oppositions where the brute strength of digital materiality lies– a material capable of stealing our reality or one that may be the most immersive form of storytelling yet.
SCULPTURAL REALITY is a digital sculpture exhibition showcasing the works of three female artists: Carrie Chen, Eujue Lee, and Summer. Situated in the historic Nasher Garden, where Peggy Guggenheim herself exhibited the works of cutting-edge sculptors, these three digital artists respond to this site, the Peggy Guggenheim Collection, and the contentions between physical and digital sculptures.
artist bios
Carrie Chen is an artist and educator based in Los Angeles. Working with computer-generated animation, simulation technologies and media installation, she explores how digital figuration can be a poetic and multidimensional means to process and express ideas about cultural hybridity, representation, time and memory. Spending time between the US and China, Chen's practice draws on non-Western ontologies and narratives while also deconstructing and reconfiguring her Chinese-American identity, experience and ancestry. With a transdisciplinary approach, Chen is interested in what she calls the “Productive Uncanny” and engages with the complexities of social behavior, digital bodies, culture and technology.
Eujue Lee (이유주) is a Korean-American ceramicist and designer based out of Los Angeles, CA. She explores the intersection between tangible and digital worlds and aims to find the throughlines that interconnect the two realms. Drawing inspiration from utilitarian objects that were thrown during the Goryeo (고려) and Joseon (조선) dynasties, she breaks these traditions down by creating vessels with hand-built elements to instead hold the complexity and beauty of human emotion – the perpetual flux of wonder, curiosity, and destruction. Her pieces incorporate experiments with digital tools, imperfection, and child-like play: an ode to relearning what it means to feel as a human in this current lifetime. Eujue recently received her Bachelor of Arts degree from the Media Arts and Practice program at USC School of Cinematic Arts where she studied film and created research-based art.
Summer (she/her) is a NYC-based artist merging humanistic stories with cute-organic visuals that make one stare a little longer. With a BA in Media Arts, she uses paintings, writing, and animations to bring wonder to the inner child of adults.